Game Art and Animation
|Duration:||2 Semesters (8 Months)|
|Start Dates:||Fall, Winter, |
Start dates are subject to change
|Credential Awarded:||Ontario College Graduate Certificate|
As a student of GAA, you’ll learn the skills to develop game art including techniques such as modeling, animation, texturing and game engine integration using the latest high–end computer hardware and software.
Your studies will focus on learning the tools to develop amazing game art and to incorporate that art into real–time environments using 3D Studio Max, Z–brush, Unreal Engine and other game development tools.
- A diploma; or a recognized degree from an accredited institution in a fine art, 2D/3D animation, photography, film/video, architecture, or graphic design.
- Applicants must have completed at least one year of a post-secondary education or equivalent work experience.
- Applicants will be required to demonstrate proficient computer skills, submit a visual arts-based portfolio and resume. In the event of oversubscription, additional selection criteria may be used.
- One or more of the following: visual arts background; classical animation; fine art; graphic design; architectural/engineering or computer graphics including experience with Windows operating systems.
- Additional experience with Adobe Photoshop, After Effects, Premiere, or any 3D program a definite asset.
The Importance of Learning Skills:
Student success in college requires well developed learning skills (such as being able to work independently, participate in a team, be well-organized, develop good work habits, and show initiative). These skills are as important as prior academic achievement. While it is expected that applicants would have developed these skills through previous education and life experiences, Seneca offers support to assist students with further development of these important skills. Seminars, workshops and tutoring are available at Seneca's Learning Centres.
The applicant selection is a two-step process.
Step 1: A portfolio of specific drawings will be used to select applicants who will then advance to Step 2.
- Once you apply to the program through www.ontariocolleges.ca, you will be sent a letter from admissions inviting you to submit a drawing portfolio directly to the Animation Arts Centre.
A total of 10 traditional drawings, i.e. pencil, conte, ink, pastel or charcoal:
- two life drawings; must show entire body including head, hands and feet of subject in various poses
- two drawings of your own hand
- two object drawings; everyday items from around your house such as a kitchen appliance, coffee maker, can opener, TV remote, stapler, etc.
- two environment drawings; draw a two point perspective view of a room in your house from opposite corners, the horizon line should be at five (5) feet
- two drawings of your choice; choose your best two drawings
All artwork should be photocopied on 8 ½" x 11" paper. No original artwork please. After your portfolio has been assessed it will be destroyed, and cannot be returned to you. Do not staple or bind your drawings together in any way, and please ensure your name and student number is included on the back of every drawing you submit. Please do not include a cover letter with your artwork.
- Portfolios will continue to be accepted until the class is full. You are encouraged to apply and submit your portfolio early to be assured due consideration.
Step 2: Completion of an on-site drawing test.
Applicants who are unsuccessful in Step 1 will be notified by mail, and will not be included in Step 2 of the selection process.
If your portfolio is short listed for possible admission into the program, you will be contacted by a representative of the Animation Arts Centre to schedule an on-campus 30-minute drawing test. We will endeavor to schedule the test at a time of your convenience, ideally within one week of portfolio review.
During your visit you will have a chance to tour the animation labs and facilities.
Develop game art. Earn your Game Art and Animation graduate certificate and you’ll be prepared for career opportunities as a modeler, texture artist, animator, level builder, and level designer in game studios developing console, computer, web and interactive games.
Diploma to Degree... and Beyond
Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at the following post-secondary institution(s):
|Davenport University||• Any relevant Bachelors or Master of Business Administration|
|Semester 1||Course Name||Hrs/Wk|
|GAM720||Lighting and Rendering||1|
|GAM740||Level and Environment Design and Modeling||3|
|GAM750||Game Engine Production I||4|
|Semester 2||Course Name||Hrs/Wk|
|GAM681||Portfolio, Presentation and Professionalism||1|
|GAM805||Studio Techniques and Practices||3|
|GAM810||Advanced Modelling Concepts||3|
|GAM850||Game Engine Production II||3|
|GAM860||Unreal Ed II Advanced Methods||3|
|For more information, please visit our website http://sca.senecac.on.ca.
For general inquiries and to arrange a tour, please call (416) 491-5050 Ext. 33850.
|Domestic Admissions Advisor:||Bridget De Vries
Telephone: (416) 491-5050 Ext. 22807
|International Admissions Advisor:||Gina Lombardi
Telephone: (416) 491-5050 Ext. 22405
|Registration & Records Advisor:|
Telephone: (416) 491-5050 Ext. 33008
|Program Coordinator:||Daniel Stopnicki
Telephone: (416) 491-5050 Ext. 33194
|Program Chair:||Mark Jones
Telephone: (416) 491-5050 Ext. 33488