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  • Game Art and Animation

    Game Art and Animation

Program Code:GAA
Duration:2 Semesters (8 Months)
Next Available Start:Fall 2015
Credential Awarded:Ontario College Graduate Certificate

Program Description

As a student of Game Art and Animation, you’ll learn the skills to develop game art including techniques such as modeling, animation, texturing and game engine integration using the latest high-end computer hardware and software. Your studies will focus on learning the tools to develop amazing game art and to incorporate that art into real-time environments using 3D Studio Max, Zbrush, Unreal Engine and other game development tools.

Admission Requirements

Program Eligibility:

  • A recognized degree or postsecondary diploma from an accredited institution in fine art, 2D/3D animation, photography, film/video, architecture or graphic design; OR
  • Applicants with partial postsecondary education and relevant work experience may be considered. Relevant résumé and references must be provided.
  • English proficiency at the postsecondary level.

Additional Requirements:

  • Portfolio: 8 1/2 x 11 photocopies done in pencil, conté, ink, pastel or charcoal including:
    • 2 life drawings: must show entire body including head, hands and feet of subject in various poses
    • 2 drawings of your own hand: drawn from observation.
    • 2 object drawings: everyday items from around your house such as a kitchen appliance, coffee maker, can opener, TV remote, stapler, etc.
    • 2 environment drawings: draw a two-point perspective view of a room in your house from opposite corners; the horizon line should be at five (5) feet
    • 2 drawings of your choice: choose your best two drawings

Applicant Selection:

  • Applicants will receive notification of how and when to submit a portfolio.
  • Applicants are ranked based on the strength of their portfolio.
  • Admission to this program is competitive. Only the top ranked applicants will be offered a seat in the program.


  • Although not required for admission, the following are recommended for your success in the program:
    • A background in one of more of the following: visual arts, classical animation, fine art, graphic design, or architecture/engineering or computer graphics
    • Experience with Adobe Photoshop, After Effects, Premiere or any 3D program.


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Your Career

Earn your Game Art and Animation graduate certificate and you'll be prepared for career opportunities as a modeler, texture artist, animator, level builder and level designer in game studios developing console, computer, web and interactive games.

Transfer Pathways

Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at the following post-secondary institution(s):


University/CollegeDegrees Available
Davenport University• Any relevant Bachelor or Master of Business Administration

Important Academic Dates

Please take a few moments to view Important Academic Dates for your relevant term.


Please select the curriculum from the Academic Year in which you started (or will be starting) your studies. An Academic Year begins in September and ends in August of the following year.

2014/2015 Academic Year
Semester 1 Course Name Hrs/Wk
GAM710 Modeling Concepts 3
GAM714 Texturing 3
GAM720 Lighting and Rendering 1
GAM730 Animation 4
GAM740 Level and Environment Design and Modeling 3
GAM750 Game Engine Production I 4
GAM760 Game Mods 3
GAM770 Production Design 3
Semester 2 Course Name Hrs/Wk
GAM681 Portfolio, Presentation and Professionalism 1
GAM805 Studio Techniques and Practices 3
GAM810 Advanced Modelling Concepts 3
GAM814 Advanced Texturing 3
GAM830 Advanced Animation 4
GAM850 Game Engine Production II 3
GAM860 Unreal Ed II Advanced Methods 3
GAM870 Production Project 4

2015/2016 Academic Year
Semester 1
Modeling Concepts
Lighting and Rendering
Level and Environment Design and Modeling
Game Engine Production I
Game Mods
Production Design
Semester 2
Portfolio, Presentation and Professionalism
Studio Techniques
Advanced Modeling Concepts
Advanced Texturing
Advanced Animation
Game Engine Production II
Game Mods II
Production Project

Note: Some classes may be scheduled on evenings and weekends.

Contact Us

For general inquiries and to arrange a tour, please call (416) 491-5050 Ext. 33850.
Admissions Advisors:
Domestic Admissions Advisor: Telephone: (416) 491-5050 Ext. 22840
International Admissions Advisor: Thomas Hein
Telephone: (416) 491-5050 Ext. 22380
Registration & Records Advisor:
  Sharina Khan
Telephone: (416) 491-5050 Ext. 33008
Program Contacts:
Program Coordinator: Daniel Stopnicki
Telephone: (416) 491-5050 Ext. 33194
Program Chair: Mark Jones
Telephone: (416) 491-5050 Ext. 33488
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