| Program Code: GAA | Campus: Seneca@York |
| Duration: 2 Semesters (8 Months) | Start Dates: Fall, Winter Start dates are subject to change |
| Credential Awarded: Ontario College Graduate Certificate | |
This program is designed to give students the skills to develop game art using computer based software. Techniques such as modeling, animation, texturing and game engine integration will be covered using the latest high-end computer hardware and software.
The emphasis of the program is on learning the tools to develop amazing game art and to incorporate that art into real-time environments using 3D Studio Max, 2-brush and other game development tools.
Applicant Selection:
Desirable:
To begin the application process go to www.ontariocolleges.ca. Once Seneca receives your application from www.ontariocolleges.ca the following steps apply:
The applicant selection is a two-step process.
Step 1: A portfolio of specific drawings will be used to select applicants who will then advance to Step 2.
Step 2: Completion of an on-site drawing test.
Applicants who are unsuccessful in Step 1 will be notified by mail, and will not be included in Step 2 of the selection process.
Step 1: Portfolio Submission:
Portfolio Requirements:
A total of 10 traditional drawings, i.e. pencil, conté, ink, pastel or charcoal:
All artwork should be photocopied on 8 ½" x 11" paper. No original artwork please. After your portfolio has been assessed it will be destroyed, and cannot be returned to you. Do not staple or bind your drawings together in any way, and please ensure your name and student number is included on the back of every drawing you submit. Please do not include a cover letter with your artwork.
Portfolio Deadlines:
Portfolios will continue to be accepted until the class is full. You are encouraged to apply and submit your portfolio early to be assured due consideration. We recommend the following portfolio submission deadlines:
Step 2: On-site drawing test:
During your visit you will have a chance to tour the animation labs and facilities.
Graduates of this program find positions as modelers, texture artists, animators, level builders, and level designers in game studios developing console, computer, web and interactive games.
For more information, please visit our website at: http://aac.senecac.on.ca.
Student success in college requires well developed learning skills (such as being able to work independently, participate in a team, be well-organized, develop good work habits, and show initiative). These skills are as important as prior academic achievement. While it is expected that applicants would have developed these skills through previous education and life experiences, Seneca offers support to assist students with further development of these important skills.
| Semester 1 | Subject Name | Hrs/Wk |
|---|---|---|
| GAM710 | Modeling Concepts | 3 |
| GAM714 | Texturing | 3 |
| GAM720 | Lighting and Rendering | 1 |
| GAM730 | Animation | 4 |
| GAM740 | Level and Environment Design and Modeling | 3 |
| GAM750 | Game Engine Production I | 4 |
| GAM760 | Game Mods | 3 |
| GAM770 | Production Design | 3 |
| Semester 2 | Subject Name | Hrs/Wk |
| GAM681 | Portfolio, Presentation and Professionalism | 1 |
| GAM801 | Motion Capture | 3 |
| GAM810 | Advanced Modelling Concepts | 3 |
| GAM814 | Advanced Texturing | 3 |
| GAM830 | Advanced Animation | 4 |
| GAM850 | Game Engine Production II | 3 |
| GAM860 | Unreal Ed II Advanced Methods | 3 |
| GAM870 | Production Project | 4 |
| Program Coordinator: | Daniel Stopnicki Telephone: (416) 491-5050 Ext. 3194 Email: daniel.stopnicki@senecac.on.ca |
| Admissions Advisor: | Milad Tabataba Telephone: (416) 491-5050 Ext. 2807 Email: milad.tabataba@senecac.on.ca |
| Registration & Records Advisor: | Sharina Khan Telephone: (416) 491-5050 Ext. 3008 Email: Sharina.Khan@senecac.on.ca |
| Program Chair: | Mark Jones Telephone: (416) 491-5050 Ext. 3488 Email: mark.jones@senecac.on.ca |
Seneca College of Applied Arts and Technology