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  • Game Art and Animation

    Game Art and Animation

Program Code:GAA
Duration:2 Semesters (8 Months)
Start Dates:Fall, Winter,
Start dates are subject to change
Credential Awarded:Ontario College Graduate Certificate

Program Description

As a student of GAA, you’ll learn the skills to develop game art including techniques such as modeling, animation, texturing and game engine integration using the latest high–end computer hardware and software.

Your studies will focus on learning the tools to develop amazing game art and to incorporate that art into real–time environments using 3D Studio Max, Z–brush, Unreal Engine and other game development tools.

Admission Requirements

Program Eligibility:

  • A recognized degree or post secondary diploma from an accredited institution in fine art, 2D/3D animation, photography, film/video, architecture, or graphic design; OR
  • Completion of at least one year of post secondary education or equivalent work experience.
  • English proficiency at the college level.


  • Although not required for admission, the following are considered assets:
    • A background in one or more of the following: visual arts background; classical animation; fine art; graphic design; architectural/engineering or computer graphics;
    • Experience with Windows operating systems;
    • Additional experience with Adobe Photoshop, After Effects, Premiere, or any 3D program.

The Importance of Learning Skills:

Student success in college requires well developed learning skills (such as being able to work independently, participate in a team, be well-organized, develop good work habits, and show initiative). These skills are as important as prior academic achievement. While it is expected that applicants would have developed these skills through previous education and life experiences, Seneca offers support to assist students with further development of these important skills. Seminars, workshops and tutoring are available at Seneca's Learning Centres.


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Applicant Process

The applicant selection is a two-step process.

Step 1: A portfolio of specific drawings will be used to select applicants who will then advance to Step 2.

Portfolio Submission:

  • Once you apply to the program through, you will be sent a letter from admissions inviting you to submit a drawing portfolio directly to the Animation Arts Centre.

Portfolio Requirements:

A total of 10 traditional drawings, i.e. pencil, conte, ink, pastel or charcoal:

  • two life drawings; must show entire body including head, hands and feet of subject in various poses
  • two drawings of your own hand
  • two object drawings; everyday items from around your house such as a kitchen appliance, coffee maker, can opener, TV remote, stapler, etc.
  • two environment drawings; draw a two point perspective view of a room in your house from opposite corners, the horizon line should be at five (5) feet
  • two drawings of your choice; choose your best two drawings

All artwork should be photocopied on 8 ½" x 11" paper. No original artwork please. After your portfolio has been assessed it will be destroyed, and cannot be returned to you. Do not staple or bind your drawings together in any way, and please ensure your name and student number is included on the back of every drawing you submit. Please do not include a cover letter with your artwork.

Portfolio Deadlines:

  • Portfolios will continue to be accepted until the class is full. You are encouraged to apply and submit your portfolio early to be assured due consideration.

Step 2: Completion of an on-site drawing test.

Applicants who are unsuccessful in Step 1 will be notified by mail, and will not be included in Step 2 of the selection process.

If your portfolio is short listed for possible admission into the program, you will be contacted by a representative of the Animation Arts Centre to schedule an on-campus 30-minute drawing test. We will endeavor to schedule the test at a time of your convenience, ideally within one week of portfolio review.

During your visit you will have a chance to tour the animation labs and facilities.

Your Career

Develop game art. Earn your Game Art and Animation graduate certificate and you’ll be prepared for career opportunities as a modeler, texture artist, animator, level builder, and level designer in game studios developing console, computer, web and interactive games.

Diploma to Degree... and Beyond

Through transfer agreements and institution partnerships, graduates of this Seneca College program may be eligible for credit at the following post-secondary institution(s):


University/CollegeDegrees Available
Davenport University• Any relevant Bachelor or Master of Business Administration

Important Academic Dates

Please take a few moments to view Important Academic Dates for your relevant semester.


Semester 1 Course Name Hrs/Wk
GAM710 Modeling Concepts 3
GAM714 Texturing 3
GAM720 Lighting and Rendering 1
GAM730 Animation 4
GAM740 Level and Environment Design and Modeling 3
GAM750 Game Engine Production I 4
GAM760 Game Mods 3
GAM770 Production Design 3
Semester 2 Course Name Hrs/Wk
GAM681 Portfolio, Presentation and Professionalism 1
GAM805 Studio Techniques and Practices 3
GAM810 Advanced Modelling Concepts 3
GAM814 Advanced Texturing 3
GAM830 Advanced Animation 4
GAM850 Game Engine Production II 3
GAM860 Unreal Ed II Advanced Methods 3
GAM870 Production Project 4

Contact Us

For more information, please visit our website
For general inquiries and to arrange a tour, please call (416) 491-5050 Ext. 33850.
Admissions Advisors:
Domestic Admissions Advisor: Margita Petersons
Telephone: (416) 491-5050 Ext. 22804
International Admissions Advisor: Salaha Fatima
Telephone: (416) 491-5050 Ext. 22081
Registration & Records Advisor:
  Sharina Khan
Telephone: (416) 491-5050 Ext. 33008
Program Contacts:
Program Coordinator: Daniel Stopnicki
Telephone: (416) 491-5050 Ext. 33194
Program Chair: Mark Jones
Telephone: (416) 491-5050 Ext. 33488
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